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Necronomicon's Printing History URL

To: alt.magick.tyagi,alt.magick,alt.necronomicon,alt.mythology,alt.pagan
From: (dark secret)
Subject: Re: Necronomicon's Printing History URL (was Re: Kabalah....)
Date: 10 May 2002 18:56:53 -0700

Al Azif
Ye Book of Ye Arab, Abdul Alhazred, 730 at Damascus

Of Ye Old Ones and their Spawn
The Old Ones were, the Old Ones are and the Old Ones shall be. From
the dark stars They came ere man was born, unseen and loathsome They
descended to primal earth.
Beneath the oceans They brooded while ages past, till seas gave up the
land, whereupon They swarmed forth in Their multitudes and darkness
ruled the Earth.
At the frozen Poles They raised mighty cities, and upon high places
the temples of Those whome nature owns not and the Gods have cursed.
And the spawn of the Old Ones covered the Earth, and Their children
endureth throughout the ages. Ye shantaks of Leng are the work of
Their hands, the Ghasts who dwelleth in Zin's primordial vaults know
Them as their Lords. They have fathered the Na-Hag and the Gaunts that
ride the Night; Great Cthulhuis Their brother, the shaggoths Their
slaves. The Dholes do homage unto Them in the nighted vale of Pnoth
and Gugs sing Their praises beneath the peaks of ancient Throk.
They have walked amidst the stars and They have walked the Earth. The
City of Irem in the great desert has known Them; Leng in the Cold
Waste has seen Their passing, the timeless citadel upon the
cloud-vieled heights of unknown Kadath beareth Their mark.
Wantonly the Old Ones trod the ways of darkness and Their blasphemies
were great upon the Earth; all creation bowed beneath Their might and
knew Them for Their wickedness.
And the Elder Lords opened Their eyes and beheld the abominations of
Those that ravaged the Earth. In Their wrath They set their hand
against the Old Ones, staying Them in the midst of Their iniquity and
casting Them forth from the Earth to the Void beyond the planes where
chaos reigns and form abideth not. And the Elder Lords set Their seal
upon the Gateway and the power of the Old Ones prevailest not against
its might.
Loathsome Cthulhu rose then from the deeps and raged with exceeding
great fury against the Earth Guardians. And They bound his venomous
claws with potent spells and sealed him up within the City of R'lyeh
wherein beneath the waves he shall sleep death's dream until the end
of the Aeon.
Beyond the Gate dwell now the Old Ones; not in the spaces known unto
men but in the angles betwixt them. Outside Earth's plane They linger
and ever awaite the time of Their return; for the Earth has known Them
and shall know Them in time yet to come.
And the Old Ones hold foul and formless Azathoth for Their Master abd
Abide with Him in the black cavern at the centre of all infinity,
where he gnaws ravenously in ultimate chaos amid the mad beating of
hidden drums, the tuneless piping of hideous flutes and the ceaseless
bellowing of blind idiot gods that shamble and gesture aimlessly for
The soul of Azathoth dwelleth in Yog-sothoth and He shall beckon unto
the Old Ones when the stars mark the time of Their coming; for
Yog-sothoth is the Gate through which Those of the Void will re-enter.
Yog-sothoth knowest the mazes of of time, for all time is one unto
Him. He knowest where the Old Ones came forth in time along long past
and where They shall come forth again when the cycle returneth.
After day cometh night; man's day shall pass, and They shall rule
where They once ruled. As foulness you shall know them and Their
accursedness shall stain the Earth.

Of Ye Times and Ye Seasons to be Observed
Whenever thou would'st call forth Those from Outside, thou must mark
well the seasons and times in which the spheres do intersect and the
influences flow from the Void
Thou must observe the cycle of the Moon, the movements of the planets,
the Sun's course through the Zodiac and the rising of the
Ye Ultimate Rites shall be performed only in the seasons proper to
them, these be: at Candlemas (on the second day of the second month),
at Beltane (on the Eve of May), at Lammas (on the first day of the
eighth month), at Roodmas (on the fourteenth day of the ninth month),
and at Hallowmas (on November Eve).
Call out to dread Azathoth when the Sun is in the sign of the Ram, the
Lion, or the Archer; the Moon decreasing and Mars and Saturn conjoin.
Mighty Yog-sothoth shall rise to ye incantations when Sol has entered
the fiery house of Leo and the hour of Lammas be upon ye.
Evoke ye terrible Hastur on Candlemas Night, when Sol is in Aquarius
and Mercury in trine.
Supplicate Great Cthulhu only at Hallowmas Eve when the Sun abides
within the House of the Scorpion and Orion riseth. When All Hallows
falls within the cycle of the new Moon the power shall be the
Conjure Shub-Niggurath when the Beltane fires glow upon the hills and
the Sun is in the Second House, repeating the Rites of Roodmas when ye
Black One appeareth.

To Raise up Ye Stones
To form ye Gate through which They from ye Outer Void might manifest
thou must set up ye stones in ye elevenfold configuration.
First thou shalt raise up ye four cardinal stones and these shall mark
ye direction of ye four winds as they howleth through their seasons.
To ye North set ye the stone of Great Coldness that shall form ye Gate
of ye winter-wind engraving thereupon the sigil of the Earth-Bull
thus:{Taurus sigil}
In ye South (at a space of five paces from ye stone of ye North), thou
shalt raise a stone of fierce-heat, through which ye summer winds
bloweth and make upon ye stone ye mark of ye Lion-serpent thus:{Leo
Ye stone of whirling-air shall be set in ye East where ye first
equinox riseth and shall be graven with ye sign of he that beareth ye
waters, thus:{Aquarius Sigil}
Ye Gate of Rushing Torrents thou cause to beat the west most inner
point (at a space of five paces from ye stone of ye East) where ye sun
dieth in ye evening and ye cycle of night returns. Blazon ye stone
with ye character of ye Scorpion whose tail reacheth unto the
stars:{Scorpio Sigil}
Set thou the seven stones of Those that wander ye heavens, without ye
inner four and through their diverse influences shall ye focus of
power be established.
In ye North beyond the stone of Great Coldness set ye first ye stone
of Saturn at a space of three paces. This being done proceed thou
widdershins placing at like distances apart ye stones of Jupiter,
Mercury, Mars, Venus, Sul and Luna marking each with their rightful
At ye center of the so completed configuration set ye the Alter of ye
Great Old Ones and seal it with ye symbol of Yog-Sothoth and ye mighty
Names of Azathoth, Cthulhu, Hastur, Shub-Niggurath and Nyarlathotep.
And ye stones shall be ye Gates through which thou shalt call Them
forth from Outside man's time and space.
Entreat ye of ye stones by night and when the Moon decreasetth in her
light, turning thy face to ye direction of Their coming, speaking ye
words and making ye gestures that bringeth forth ye Old Ones and
causeth Them to walk once more ye Earth.

Of Diverse Signs
These most potent signs shall be so formed with thy left hand when
thou employeth them in ye Rites
Ye first sign is that of Voor and in nature it be ye true symbol of ye
Old Ones. Make ye thus whenever thou wouldst supplicate Those that
ever waite beyond the Threshold.
Ye second sign is that of Kish and it breaketh down all barriers and
openeth ye portals of ye Ultimate Planes.
In ye third place goeth ye Great Sign of Koth which sealeth ye Gates
and guardeth ye pathways.
Ye forth sign is that of ye Elder Gods. It protecteth those who would
evoke ye powers by night, and banish ye forces of menace and
(Nota: Ye Elder Sign hath yet another form and when so enscribed upon
ye grey stone of Mnar it serveth to hold back ye power of Ye Great Old
Ones for all time.)

To Compound Ye Incense of Zkauba
In the day and hour of Mercury with the Moon in her increase, thou
shalt take equal parts of Myrrh, Civet, Storax, Wormwood, Assafoetida,
Galbanum and Musk, mix well together and reduce all to the finest
Place the so assembled elements in a vessel of green glass and seal
with a brazen stopper afore inscribed with the characters of Mars and
Elevate the vessel to the Four Winds and cry aloud the supreme words
of power thus:
Cover the vessel with a cloth of black velvet and set aside.
For each of seven nights thou shalt bathe the vessel in Moonlight for
the space of one hour - keeping it concealed beneath the cloth from
cock-crow till sunset.
All this being accomplished the incense shall be ready for use and
possessed of such vertue that he that useth it with knowledge shall
have power to call forth and command the Infernal Legions.
Nota: When employed in ye Ultimate Rites the incense may be rendered
more efficacious by the addition of one part powdered mummy-Egypticus.
Employ the perfume of Zkauba in all ceremonies of ye ancient Lore
casting ye essences upon live coals of Yew or Oak. And when ye spirits
drawn near, the vaporous smoke shall enchant and fascinate them,
binding their powers to thy will.
{Editor's Note: In the published edition a series of planetary glyphs
and sigils are shown in reference to the above formula. These have
been omitted as they are not illustrated in the original manuscript
but were provided from other unrelated texts by the publishers.}

To Make Ye Powder of Ibn Ghazi
Take ye dust of ye tomb - wherein ye body has lain for two hundred
years or more past -, three parts. Take of powdered Amaranth, two
parts; of ground Ivy leaf, one part, and of fine salt, one part.
Compound all together in an open mortar in the day and hour of Saturn.
Make over the thus assembled ingredients the Voorish sign, and then
seal up the powder within a leaden casket whereupon is graven the
sigil of Koth.
Whenever thou wisheth to observe the airial manifestations of the
spirits blow a pinch of ye powder in the irection of their coming,
either from the palm of thy hand or the blade of the Magic Bolyne.
Mark ye well that ye maketh ye Elder Sign at their appearence, lest
the tendrils of darkness enter thy soul.

Ye Unction of Khephnes Ye Egyptian
Whosoever anointeth his head with the ointment of Khephnes shall in
sleep be grabted true visions of time yet to come

When ye Moon increaseth in her light place in an earthen crucible a
goodly quantity of oil of ye Lotus, sprinkle with one once powdered
mandragora and stir well with ye forked twig of ye wild thorn bush.
Having so done utter ye incantation of Yebsu (taken fron diverse lines
in ye papyrus) thus:
I am the Lord of Spirits,
Oridimbai, Sonadir, Episghes,
I am Ubaste, Ptho born of Binui Sphe, Phas;
In the name of Auebothiabathabaithobeuee
Give power to my spell O Nasira Oapkis Shfe,
Give power Chons-in-Thebes-Nefer-hotep, Ophois,
Give power! O Bakaxikhekh!
Add to ye potion pinch of red earth, nine drops natron, for drops
balsam of Olibanum and one drop blood (from thy right hand). Combine
the whole with a like measure of fat of the gosling and place ye
vessel upon ye fire. When all is rendered well and ye dark vapours
begin to rise, make ye the Elder Sign and remove from ye flames.
When the unguent has cooled place it within an urn of ye finest
alabaster, which thou shalt keep in some secret place (known only to
thyself) until thou shalt have need of it.

To Fashion the Scimitar of Barzai
In the day and hour of Mars and when the Moon increaseth, make thou
the scimitar of bronze with a hilt of fine ebony.
Upon one side of the the blade thou shalt enscribe these characters:
{Editor's Note: These graphics are not shown in the Manuscript}
And upon the other side these:
{Editor's Note: These graphics are not shown in the Manuscript}
On the day and hour of Saturn the moon decreasing, light thou a fire
of Laurel and yew boughs and offering the blade to the flames
pronounce the five-fold conjuration thus:
HCORIAXOJU, ZODCARNES, I powerfully call upon ye and stir ye up O ye
mighty spirits that dwelleth in the Great Abyss.
In the dread and potent name of AZATHOTH come ye forth and give power
unto this blade fashioned in accordance to ancient Lore.
call the O ANTIQUELIS, and in the Vast and Terrible Name of DAMAMIACH
that Crom-yha uttered and the mountains shook I mightily compel ye
forth O BARBUELIS, attend me! aid me! give power unto my spell that
this weapon that bearest the runes of fire recieveth such vertue that
it shall strike fear into the hearts of all spirits that would disobey
my commands, and that it shall assist me to form all manner of
Circles, figures and mystic sigils necessary in the operations of
Magickal Art.
In the Name of Great and Mighty YOG-SOTHOTH and in the invincible sign
of Voor (give sign)
Give power!
Give power!
Give power!
When the flames turn blue it shall be a sure sign that the spirits
obey your demands whereupon thou shalt quench the blade in an afore
prepared mixture of brine and cock-gall.
Burn the incense of Zkauba as an offering to the spirits thou hast
called forth, then dismiss them to their abodes with these words:
In the Names of AZATHOTH and YOG-SOTHOTH, Their servant NYARLATHOTEP
and by the power of this sign (make ye the Elder Sign), I discharge
thee; go forth from this place in peace and return ye not until I
calleth thee. (Seal ye portals with the sign of Koth).
Wrap the scimitar in a cloth of black silk and setit aside until thou
wouldst make use of it; but mark ye well that no other shall lay his
hand upon the scimitar lest its vertue be forever lost.

{Editor's Note: The following graphic alphabet is deciphered from the
manuscript, according to the publishers, by use of a "Magic Square
Cipher" inherent in the manuscript itself and is therefor included in
this etext version.}
Ye Alphabet of Nug-Soth

(Note: In ye writing of ye mystic runes of Nug-Soth ye latin C serveth
for ye K.)
Ye characters of Nug hold ye key to ye planes, employ ye them in ye
talismanic art and in all ye sacred inscriptions

Ye Voice of Hastur
Hear ye the Voice of dread Hastur, hear the mournful sigh of the
vortex,the mad rushing of the Ultimate Wind that Swirls darkly amongst
the silent stars.
Hear ye Him that howls serpent-fanged amid the bowels of nether earth;
He whose ceaseless roaring ever fills the timeless skies of hidden
His might teareth the forest and crusheth the city, but none shall
know the hand that smiteth and the soul that destroys, for faceless
and foul walketh the Accursed One, His form to men unknown.
Hear then His Voice in the dark hours, answer His call with thine own;
bow ye and pray at His passing, but speak not His name aloud.

Concerning Nyarlathotep
I hear the Crawling Chaos that calls beyond the stars
And They created Nyarlathotep for Their messenger, and They clothed
Him with Chaos that His form might be ever hidden amidst the stars.
Who shall know the mystery of Nyarlathotep? for He is the mask and
will of Those that were when time was not. He is the priest of the
Ether, the Dweller in Air and hath many faces that none shall recall.
The waves freeze before Him; Gods dread His call. In men's dreams He
whispers, yet who knoweth His form?

Of Leng in Ye Cold Waste
Who seeketh Northwards beyond the twilight land of Inquanok shall find
amidst the frozen waste the dark and mighty plateau of
thrice-forbidden Leng.
Know ye time-shunned Leng by the ever-burning evil-fires and ye foul
screeching of the scaly Shantak birds which ride the upper air; by the
howling of ye Na-hag who brood in nighted caverns and haunt men's
dreams with strange madness, and by the grey stone temple beneath the
Night Gaunts lair, wherein is he who wears the Yellow Mask and
dwelleth all alone.
But beware O Man, beware, of Those who tread in Darkness the ramparts
of Kadath, for he that beholds Their mitred-heads shall know the claws
of doom.

Of Kadath Ye Unknown
What man knoweth Kadath?
For who shall know of that
which ever abides in strange-time,
twix yesterday, today and the morrow.
Unknown amidst ye Cold Waste lieth the mountain of Kadath where upon
the hidden summit an Onyx Castle stands. dark clouds shroud the mighty
peak that gleams 'neath ancient stars where silent brood the titan
towers and rear forbidden walls.
Curse-runes guard the nighted gate carved by forgotten hands, and woe
to he that dare pass within those dreadful doors.
Earth's Gods revel where Others once walked in mystic timeless halls,
which some have glimpst in sleeps dim vault through strange and
sightless eyes.

To Call Forth Yog-Sothoth
For Yog-Sothoth is the Gate.
He knoweth where the Old Ones
came forth in times past and where
They came forth again when
the cycle returneth
When thou would call forth Yog-Sothoth thou must waite until the Sun
is in the Fifth House with Saturn in trine. Then enter within the
stones and draw about thee the Circle of evocation tracing the
figurines with the mystic scimitar of Barzai.
Circumambulate thrice widdershins and turning thy face to the South
intone the conjuration that openeth the Gate:
Ye Conjuration
O Thou that dwelleth in the darkness of the Outer Void, come forth
unto the Earth once more I entreat thee.
O Thou who abideth beyond the Spheres of Time, hear my supplication.
(Make the sign of Caput Draconis)
O Thou who art the Gate and the Way come forth come forth Thy servant
calleth Thee.
(Make the Sign of Kish)
BENATIR! CARARKAU! DEDOS! YOG-SOTHOTH! come forth! come forth! I speak
the words, I Break Thy bonds, the seal is cast aside, pass through the
Gate and enter the World I maketh Thy mighty Sign!
(Make the Sign of the Voor)
Trace the pentagram of Fire and say the incantation that causeth the
Great One to manifest before the Gate:

Ye Incantation
Zyweso, wecato, keoso, Xunewe-rurom Xeverator. Menhatoy, Zywethorosto
zuy, Zururogos Yog-Sothoth! Orary Ysgewot, homor athanatos nywe
zumquros, Ysechyroroseth Xoneozebethoos Azathoth! Xono, Zuwezet,
Quyhet kesos ysgeboth Nyarlathotep!; zuy rumoy quano duzy Xeuerator,
YSHETO, THYYM, quaowe xeuerator phoe nagoo, Hastur! Hagathowos
yachyros Gaba Sub-Niggurath! meweth, xosoy Vzewoth!
(Make the sign of Cauda Draconis)
Come forth Yog-Sothoth! come forth!
* * *
And then he will come unto thee and bring His Globes and He will give
true answer to all you desire to know. And He shall reveal unto you
the secret of His seal by which you may gain favour in the sight of
the Old Ones when They once more walk the Earth.
* * *
And when His hour be past the curse of the Elder Lords shall be upon
Him and draw Him forth beyond the Gate where He shall abide until He
be summoned.

{Editor's Note: Included on this page are a number of sigils and a
magic circle. These illustrations are not in the Manuscript but were
referenced from other texts, including, but not limited to; Key of
Solomon (see Additional Ms. 36,674, British Museum Library) and Three
Books of Occult Philosophy- Cornelius Agrippa. They are therefor not
included in this version.}

           To Conjure of Ye Globes

Know ye that the Globes of Yog-Sothoth be thirteen in number, and
they be the powers of the Parasite-hoard which are His servitors and
doeth His bidding in ye world.

  Call them forth whenever thou shall have need of anything and
they shall grant their powers unto ye when ye shall call them with the
incantations and make their sign.

  His Globes have diverse names and appeareth in many forms.

  The first is GOMORY, who appeareth like a camel with a crown of
gold upon his head. He commandeth twenty-six legions of infernal
spirits and giveth the knowledge of all magical jewels and talismans.

  The second splrit is ZAGAN, who appeareth like a great bull, or a
King terrible in aspect. Thirty-three legions bow before him and he
teacheth the mysteries of the sea.

  The Third is called SYTRY, who taketh the form of a great Prince. He
hath sixty legions and telleth the secrets of time yet to come.

  ELIGOR is the fourth spirit; he appeareth like a red man with a
crown of iron upon his head. He commandeth likewise sixty legions
and giveth the knowledge of victory in war, and telleth of strife to

  The fifth spirit is called DURSON and hath with him twenty-two
familiar demons and appeareth like a raven. He can reveal all occult
secrets and tell of past times.

  The sixth is VUAL his form is of a dark cloud and he teacheth all
manner of ancient tongues.

  The seventh is SCOR, who appeareth like a white snake, he bringeth
money at your command.

  ALGOR is the eighth spirit, he appeareth in the likeness of a fly.
 can tell of all secret things and granteth the favours of great
 and Kings.

  The ninth is SEFON. He appeareth like a man with a green face and
 hath the power to show where treasure is hidden.

  Tenth is PARTAS, He hath the form of a great vulture, and can tell
 the vertues of herbs, stones, make ye invisible and restore sight
 is lost.

  The eleventh spirit is GAMOR, and when he appeareth like a man
 can marvellously enform ye of how to win favours of great persons
 and can drive away any spirit that guardeth over treasure.

  Twelfth is UMBRA, He appeareth like a giant; he can convey money
 from place to place if thou bid him and bestow the love of any woman
 that thou desirest.

  The thirteenth spirit is ANABOTH who taketh the form of a yellow
toad. He hath the power to make thee marvellous cunning in
nigromancy, he can drive away any devil that would hinder ye and tell
of strange and hidden things.

                         *     *     *

 When thou wouldst call up ye Globes thou must first make upon
the earth this sign:

And evoke of them thus:


 By these words and in the name of YOG-SOTHOTH who is thy master,
I do most powerfulIy summon and call ye up O . . . . N . . . . That
mayest aid me in my hour of need.

 Come forth I command ye by the sign of Power!

 (Make the sign of Voor) 

                                         *     *     *

 And then the spirit shall appear unto thee and grant thy requests.

 But if he remaineth invisible to thine eye, blow the dust of Ibn
Ghazi and he will immediately take his proper form.

 When thou wouldst banish what ye have called up eraze thou their
sign with the scimitar of Barzai and utter the words:


            (and seal with the sign of Koth).

 Nota: If on their appearance the spirits obstinately refuse to speak
cleave the air thrice with the scimitar and say: ADRICANOROM DUMASO!
And their tongue shall be loosened and they will be compelled to give
true answer.

        Ye Adjuration of Great Cthulhu

     Ph'nglui mglw'nafh Cthulhu R'lyeh Wgah'nagl fhtan.

 A supplication to great Cthulhu for those who would have power
over his minions.

 In the day and hour of the moon with sun in scorpio prepare thou a
waxen tablet and enscribe thereon the seals of Cthulhu and Dagon;
suffumigate with the incense of Zkauba and set aside.

 On Hallowmas eve thou must travel to some lonely place where
high ground overlooks the ocean. Take up the tablet in thy right hand
and make of the sign of Kish with thy left. Recite the incantation
thrice and when the final word of the third utterance dieth in the air
cast thou the tablet into the waves saying:

 'In His House at R'lyeh Dead Cthulhu waits dreaming,
 yet He shall rise and His kingdom shall cover the Earth.'

 And He shall come unto you in sleep and show His sign with which
ye shall unlock the secrets of the deep.

                    Ye Incantation

        O Thou that lieth dead but ever dreameth,
        Hear, Thy servant calleth Thee.
        Hear me O mighty Cthulhu!
       ' Hear me Lord of Dreams ! 
        In Thy tower at R'lyeh They have sealed ye,
        but Dagon shall break Thy accursed bonds,
        and Thy Kingdom shall rise once more.
        The Deep Ones knoweth Thy secret Name,
        The Hydra knoweth Thy lair;
        Give forth Thy sign that I may know
        Thy will upon the Earth.
        When death dies, Thy time shall be,
        and Thou shalt sleep no more;
        Grant me the power to still the waves,
        that I may hear Thy Call.

  (At ye third repeating of ye incantation cast forth the Tablet into
waves saying):

  In His House at R'lyeh Dead Cthulhu waits dreaming, yet He shall
  rise and His kingdom shall cover the Earth.

To Summon Shub-Niggurath Ye Black Where the stones have been
set up thou shalt call out to Shub- Niggurath, and unto he that
knoweth the signs and uttereth the words all earthly pleasures shall
be granted. * * * When the sun entereth the Sign of the Ram and the
time of night is upon ye turn thy face to the North wind and read the
verse aloud: Iah ! SHUB-NIGGURATH ! Great Black Goat of the.Woods, I
Call Thee forth ! (Kneel) Answer the cry of thy servant who knoweth
the words of power! (make the Voorish sign) Rise up I say from thy
slumbers and come forth with a thousand more! (make the sign of Kish)
I make the signs, I speak the words that openeth the door! Come forth
I say, I turn the Key, Now ! walk the Earth once more ! Cast the
perfumes upon the coals, trace the sigil of Blaesu and pronounce the
GABOTS MEMBROT ! And then the Black one shall come forth unto thee and
the thousand Horned Ones who howl shall rise up from the Earth. And
thou shalt hold before them the talisman of Yhe upon which they shall
bow to thy power and answer thy demands. When thou would
banish those that you have called forth intone the words: IMAS,
WEGHAYMNKO, QUAHERS, XEWEFARAM Which closeth the Gate, and seal with
the sign of Koth. Ye Formula of Dho-Hna Whosoever performeth this Rite
with true understanding shall pass beyond ye Gates of Creation and
enter ye Ultimate Abyss wherein dwelleth ye vapourous Lord S'ngac who
eternally pondereth ye Mystery of Chaos. Trace ye Angle-Web with ye
Scimitar of Barzai and offer the mystic suffumigations with the
incense of Zkauba. Enter ye Web by the Gate of the North and reciting
the incantation of Na (thus): ZAZAS, NASATANADA, ZAZAS ZAZAS, proceed
to ye South-most Pinnacle by the Path of Alpha whereupon make ye, ye
Sign of Kish, pronouncing the triple-Word of power thrice, (thus so):
OHODOS-SCIES-ZAMONI! proceed thence to ye Angle of the North-East
chanting the third verse of ye Fifth Psalm of Nyarla- thotep
seglecting not to make the quintuple genuflection on passing through
ye curve locus-(thus): The All-One dwelleth in Darkness, At the centre
of All dwelleth He that is the Darkness; And tfiat Darkness shall be
eternal when all shall bow before the Onyx Throne. Pause at the Third
Angle and make ye once more the Sign of Kish speaking the words that
clear the portal and stay the course of time: ABYssus-D|AcoNrsus,
the Pinnacle of the West and there perform the obeisances in silence
(bow low thrice and give the gesture of Voor). Turn and tread the Path
of Transfiguration leading to ye Ultimate Angle. Open up the Abyss
Gate by the ninefold affirmation (thus): ZENOXESE, PIOTH, OXAS ZAEGOS,
Make ye the Sigil of Transformation and step thou forth into ye Gulf.

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Southern Spirits: 19th and 20th century accounts of hoodoo, including slave narratives & interviews
Hoodoo in Theory and Practice by cat yronwode: an introduction to African-American rootwork
Lucky W Amulet Archive by cat yronwode: an online museum of worldwide talismans and charms
Sacred Sex: essays and articles on tantra yoga, neo-tantra, karezza, sex magic, and sex worship
Sacred Landscape: essays and articles on archaeoastronomy, sacred architecture, and sacred geometry
Lucky Mojo Forum: practitioners answer queries on conjure; sponsored by the Lucky Mojo Curio Co.
Herb Magic: illustrated descriptions of magic herbs with free spells, recipes, and an ordering option
Association of Independent Readers and Rootworkers: ethical diviners and hoodoo spell-casters
Freemasonry for Women by cat yronwode: a history of mixed-gender Freemasonic lodges
Missionary Independent Spiritual Church: spirit-led, inter-faith, the Smallest Church in the World
Satan Service Org: an archive presenting the theory, practice, and history of Satanism and Satanists
Gospel of Satan: the story of Jesus and the angels, from the perspective of the God of this World
Lucky Mojo Usenet FAQ Archive: FAQs and REFs for occult and magical usenet newsgroups
Candles and Curios: essays and articles on traditional African American conjure and folk magic
Aleister Crowley Text Archive: a multitude of texts by an early 20th century ceremonial occultist
Spiritual Spells: lessons in folk magic and spell casting from an eclectic Wiccan perspective
The Mystic Tea Room: divination by reading tea-leaves, with a museum of antique fortune telling cups
Yronwode Institution for the Preservation and Popularization of Indigenous Ethnomagicology
Yronwode Home: personal pages of catherine yronwode and nagasiva yronwode, magical archivists
Lucky Mojo Magic Spells Archives: love spells, money spells, luck spells, protection spells, etc.
      Free Love Spell Archive: love spells, attraction spells, sex magick, romance spells, and lust spells
      Free Money Spell Archive: money spells, prosperity spells, and wealth spells for job and business
      Free Protection Spell Archive: protection spells against witchcraft, jinxes, hexes, and the evil eye
      Free Gambling Luck Spell Archive: lucky gambling spells for the lottery, casinos, and races