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To: alt.magick From: kingsword@greenheart.com (kingsword) Subject: Re: The Necronomicon Date: Mon, 07 Jul 1997 16:28:07 GMT On 5 Jul 1997 17:45:09 -0400, dickeney@access4.digex.net (Dick Eney) wrote: >In article <01bc88cb$9c7b5bc0$9208d9cf@default>, >M7a7g7iwrote: >> >>There are three published versions of the Necronomicon. No. There are at least 20 and probably more! One version (DeCamp's) repeats itself every 14 pages. >>Yes it is based on half fiction and half religion. But it is actually an >>accepted system in some magickal groups. From what I hear the system >>works but is very chaotic and unstable in nature. The system most often worked is Simon's (Levenda's). His sigils are a incongruious mix of kamea and freeform spirit writing. No wonder they are haphazard (or hapalhazred). Also to work this type of system you need to become a priest or priestess of the Summerian-Akkadian religion. I only know one ex-Necronomiconeer who has graduated to this level. That's Frater Shem. Then Dick wrote: >> >There are published versions of "De Tribus Impostoribus" and "Protocols of >the Elders of Zion", too, but that doesn't make them any less fraudulent. >That some people have been able to cobble together systems that "work" >from it merely means that the fakers did a reasonably good job; the >principles of ceremonial magic are not exactly obscure nowadays, y'know. > >-- Dick Eney > True enough, Dick, but the Simon Necronomicon (the most popular teenage cult model) is a poor example. Robert Turner's Necronomicon is a little more effective -- and yet we keep coming back to the same basic problem. If "The Old One's" mainly want us to open "The Gate" for "Them" so they can eat us and recapture the planet, then about all we can do is crack the door open a hair, stick a wedge in it, and then see how many goth chicks we can seduce while the bad wind blows. This isn't a system, it's "a line", and it sure isn't magick. KingSword
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