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TOP | INTERDISCIPLINARY | SYMBOLISM | DIVINATION WEB
Divination Web News
Venus' Day, February 22nd
Subject: Divination Web News
New Builders Yahoogroup
http://groups.yahoo.com/group/divweb-builders
DivWeb Elist (contact owner-divweb@mit.edu to subscribe)
Public areas completed; excepting Tree of Life, which we
are planning to fill out with symbolism appropriate to
the tradition being used to date.
Possible Dream Commands
whereok (@set so that a person can be located; default ON)
interests +search and find others of like mind!
TYPE 'news index' FOR MORE! & watch the Messages Of The Day!
================================================================
~~~
Index
Index
Type 'news ' where is one of the words below.
BldgPolicy Building Information
Introduction Management Networking
~~~
Information|info
Information Beyond Divination Web
There are several sources of information (archives, elists,
etc.) that lie beyond the realms of Divination Web. These are
scattered throughout cyberspace. Some of the more popular
magical forums include
Usenet's alt.lucky.w, alt.magick, alt.magick.tyagi,
alt.occult.methods, alt.paranormal.spells.hexes.magic,
talk.religion.*, soc.religion.*, and alt.religion.*;
IRC's #magick, #occult, #thelema, #spirituality, #ascension,
#jesus, #buddhist, #islam and #taoism,
& in email the HouseofFusion.com ARCANA List, Thelema93-L, many
other Yahoogroups dedicated to spiritual topics, and
various Western Esoteric elists.
A diversity of congregated forums exist for the purpose of
discussing religous and arcane subjects. Divination Web is the
only MUD dedicated to such lofty aspirations.
Many of these are listed in the Mage's Guide to the Internet at
http://www.luckymojo.com/magi
See also: 'news networking' and 'help interests'.
~~~
Introduction|intro
Introduction
Welcome to Divination Web, a TinyMuck dedicated to experiment
and networking in the fields of spirituality and the occult.
The Web started a few years ago as a project facilitating cyber
ritual and setting the stage for unknown online developments.
One database wipe and some managerial shuffling later, it is
beginning a rejuvenation.
Use the 'help' and 'news' fields to discover all of the tools
available to Players. Speak with others in the Web regarding
their favorite hangouts and activities. Join the DivWeb Elist
for a more thorough connection to the community.
We are exploring new technology and community, and your
participation is encouraged.
~~~
Building|guide
Building Guide
All of the following can be referenced by 'help '.
Reference
EXamine - used to peruse construction in detail
Look - to see desc fields on Objects
@owned - used to view a list of owned Objects
Construction
@dig - make a Room
@open - make an Exit
@link - connect one Object to another
(Thing/Player + Room => ;
Exit + Room => )
For more, see 'news Building2'.
~~~
Building2|guide2
Textfields
EDit = ;//
changes the text of a field
detail : [;tag2;tag3;...] =
adds tags to an Object which may be seen with look
@DESCribe - seen when a Player Looks
@SUCCess - seen by a Player when an Object is used
@OSUCCess - seen by other Players when an Object is used
@fail - seen by a Player when failing to use an Object
@ofail - seen by others when a Player fails to use an Object
@drop - seen by a Player when an Object is drop'd
@odrop - seen by other Players when an Thing is drop'd
(or seen by Players in the destination of an Exit)
@name - sets the name of an Object
For more, see 'news Building3'.
~~~
Building3|guide3
Miscellaneous Commands
@lock - keeps access to an Object limited to a designated key
@project - designates or identifies the current construction
project
- an Exit @lock'd with fail and ofail fields designed
to simulate an activity/action
For more, see 'news Building4'.
~~~
Building4|guide4
Objects of Import
me - the Builder
here - the Room in which the Builder stands
number (#) - the identifying number (PID) of any Object
Other Topics
Communication - various commands for talking
Transportation - various commands for moving about
Purpose - description of why DW is here
(see also 'news introduction')
Networking - ideas for how to make connections
(see also 'news networking')
For some building TIPS, see 'news bldgtips'.
~~~
bldgtips|tips
TIPS FOR GOOD BUILDING (not rules, tips)
1. Work on rooms one at a time. Don't @dig twenty rooms
and plan to get to them all 'some time soon'. If you
don't have time to complete twenty rooms in one sitting,
don't dig twenty rooms. Do each room completely before
@dig'ing more.
2. Don't @dig a Room unless there's a reason to have that Room
exist. If you want a Privy outside the Castle wall, frequently
an adequate job can be done using 'details' (see 'help detail')
or a 'bogus exit' (see 'help bogus') instead.
For more tips on good building, see 'news tips2'.
~~~
bldgtips2|tips2
3. Use synonyms when naming Exits. If you have an Exit that
goes north, name it 'North; n'. If this Exit is a door that
goes north and there are no other doors in the Room, name it
'North; door; n; d'. If the door is the main route people
would take to get out of your area, name it 'North; out; o;
n; door; d'. If you already named an Exit 'North' and want
to rename it 'North; out; o; n', type: '@name north = North;
out; o; n'.
4. Don't assume that visitors will think just like you do.
Include enough alternative exit names that they will be able to
move around freely. A good rule of thumb is:
Full Doorname; fd; Full; f; Doorname; fdn; dn; do
in which complete words, their first syllables and initials are
usable as movement commands, as well as possible abbreviations
such as first initials of words and syllables.
For more tips on good building, see 'news tips3'.
~~~
bldgtips3|tips3
5. Don't give Exits silly or unlikely names unless the intent is
to keep people from finding their way through your area.
6. Never make Exitnames like 'Right; r; door' or 'Left; l; out'.
Not only are these names traps for people who use 'l' to Look
at a Room again, but when Players come back into the Room after
having gone through one of these Exits, their facings will have
changed but the Room will still be referring to 'right' and
'left'. Get more creative. Compass directions are old too. Try
to find new ways of looking at traditional things, such as by using
'Widdershins' and 'Deosil' or 'this way' and 'that way'.
7. If you north from Room A to Room B, you should be able to
go south from Room B to Room A, and so forth, unless there is
some very good reason otherwise.
For more tips on good building, see 'news tips4'.
~~~
bldgtips4|tips4
8. From anywhere in your construction typing 'out' or 'o'
should eventually get the Player back to a recognizable public
area. You may also wish to designate one route as 'in' so as
to facilitate the sights 'not to be missed'.
9. Give *every* Exit a: DESC, SUCC, OSUCC and ODROP. It is
very annonying to some to be standing in a Room and have someone
just 'arrive' rather than 'bounding in from the Spring Picnic'.
Without the OSUCC and ODROP being defined, it will seem as
though Players simply vanish from the area.
10. Examine your Rooms and Exits and Things carefully. Many of
us have built extra Exits because we've @open'd an Exit, forgot
its number (#), and then @open'd another Exit with the same
exitname. If we'd EXamined the Room, we'd have seen the original
and saved ourselves future headaches.
For more tips on good building, see 'news tips5'.
~~~
bldtips5|tips5
11. Spell everything correctly unless you have good reason to do
otherwise. If you can spellcheck your work, do! Misspelled
words in the DESC-field and in Exitnames are maddening to people
trying to explore your area.
12. Be thorough and painstaking. Make sure that every Room has
a DESC; make sure all Exits have the appropriate messages in
their Object fields; and be sure that you don't leave any
@unlink'd Exits lying around (people can steal/move them).
See also: 'news building' and 'news bldgpolicy'.
~~~
bldgpolicy|bldg|bpol
THE CURRENT DIVWEB Building Policy may be found by typing
'info new-web-prop'. Eventually this document will be
expanded into a very short and curt Policy Nonstatement. ;>
If you want a look at the defunct, old policy, you can get
it in bulk with 'news oldpol'. Good reading! Happy building!
See also: news.
~~~
oldpol
Divination Web Building Policy
0.0 Introduction
In order to maintain the quality and focus of Divination Web,
a policy for Builder-bit (B-bit) dispensation and project
construction has been instituted. This includes specific
quotas and processes of Proposal and Review.
1.0 Quotas
So as to minimize impact upon the DW database and preserve
prompt response-time, a quota system has been installed with
the following limitations:
General Players: 0 Objects
Muckers and Builders without a project: 6 Objects
Default Builders with projects: 150 Objects
'Coins', the currency whereby building may proceed, are
effectively useless and we may find some way of allowing
people to increase their own cache.
Type 'news bpolicy2' for more.
bpolicy2|bldg2|bpol2
1.1 Quota Increase Request
If a Builder desires a greater quota, they can contact a
B-Manager familiar with their project. At that time they
should provide an explanation for their request. Generally
the 150-Object maximum will remain firm except under unusual
circumstances.
2.0 Proposal Process (Getting B-bits)
In order to be able to build on DivWeb one must first procure
a B-bit, and these are dispensed by the B-Managers:
Xiwangmu (nagasiva@yronwode.com)
Shawn (knightster+@cmu.edu)
Email a Proposal to one of the B-Managers and await a response.
Type 'news bpolicy3' for more.
bpolicy3|bldg3|bpol3
2.1 Proposal Contents
This Muck has very specific goals and purposes and in order to
serve these, a loose restraint has been placed upon building
projects.
In general, a proposal should contain thematic orientation and
at least a vague concept of structure. Estimates on the number
of Objects to be used and a building schedule are also valuable.
Ultimately it is up to the B-Managers whether or not they wish
to sponsor a proposed project, for to do so indicates their
assumed responsibility for the review and expedition.
2.3 Proposal Review
Each proposal will be reviewed by B-Managers and should any of
them desire to sponsor the project, they will coordinate with
the new Builder on a quota and review schedule.
Should such sponsorship not be forthcoming, then suggestions
for revision or a request for additional information will be
returned.
Type 'news bpolicy4' for more.
bpolicy4|bldg4|bpol4
3.0 Review Process
In order to facilitate efficient use of database resources
and to preserve the enjoyment of Players, periodic reviews
will be scheduled on all building projects currently underway.
3.1 General Review Guideline
The following is intended as a guideline rather than a strict
standard, and a review schedule may be conducted differently
by a B-Manager based on specific project complexity and/or
character.
3.2 Suggested Timing
Suggested Initial Review: 2 weeks
Periodic Update Reviews: every 2 months
Type 'news bpolicy5' for more.
bpolicy5|bldg5|bpol5
3.3 Review Criteria
B-Managers will be looking at internal consistency (where
appropriate), in comparison with the projected construction
schedule.
It is suggested that projects be broken into sectors, with
regular completion of a specified sector prior to each review.
The size of each sector is left to the discretion of the
Builder to be based upon available time and expertise.
3.4 Review Results
A B-Manager sponsor or another B-Manager who is familiar with
the proposal, quota and schedule for the project will review
the whole with careful scrutiny of any sector designated as
'completed'. Results from this review will be sent to the
Builder and to other interested B-Managers.
Exits to reviewed and completed sectors will be made visible
to the public. In this way the projects will emerge gradually
and the review process will be kept to a minimum of effort.
Type 'news bpolicy6' for more.
bpolicy6|bldg6|bpol6
3.5 Corrections
If there are problems within a sector which was planned to
have been completed, then the Builder and their sponsor
B-Manager can work together to resolve these problems and get
the sector open to the public. An acceptable means of
dealing with these problems would be to revise the
time-schedule and set a new review date.
3.6 Warnings
Given severe delays and the lack of logging in
(e.g. 180+ days), Builders may receive a warning that their
project and properties are to be recycled unless management
is contacted within one week. If no such communication is
received within that week, then their unfinished project is
subject to recycling by the management.
~~~
Management|mgmt
Divination Web is managed by the following individuals:
Builder Bits and Construction Projects:
xiwangmu (nagasiva@yronwode.com)
and Shawn (shawn@andrew.cmu.edu)
Mucker Bits and MUF Programming Projects:
Shawn (shawn@andrew.cmu.edu)
Owner and Operator
Daneel (dgarcia@silentnoise.org)
If you can't find the Manager you're looking for, contact
another.
~~~
Networking|ntwkg|net
Networking
Divination Web is set up to be more than just a fun playground
for building, programming and ritual experimentation. It is
also a crucible and centerpiece for networking regarding
spiritual and occult topics.
Just look at all the ways you can connect with your fellow
Webmates:
':' - an action others in the same Room can see.
SAy or " - Talk to another Player in the same Room.
Page or p - Send a message to someone who is logged on.
(For more information type 'help communication'.)
For more networking suggestions, type 'news net2'.
~~~
Networking2|ntwkg2|net2
Page #MAil - Send a message to someone who isn't logged on.
(For more information type 'page #help'.)
mail - Send MUFmail to someone.
(For more information type 'help mail'.)
interests - Find those who have interests or list your own!
(For more information type 'help interests'.)
For more networking suggestions, type 'news net3'.
~~~
Networking3|ntwkg3|net3
DivWeb Elist - Talk to Webmates via email (divweb@hollyfeld.org)!
For more information email owner-divweb@hollyfeld.org
Divweb Website - Get helpfiles, newsfiles and faqs!
http://www.hollyfeld.org/heaven/Telnet/Divweb/reference
or email xiwangmu (nagasiva@yronwode.com)
If you have other suggestions regarding networking, contact
the management! We're doing what we're able to make this a
very wonderful experiment.
~~~
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